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17
objects.h
17
objects.h
@@ -1,5 +1,6 @@
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#pragma once
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#include <raylib.h>
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#include <raymath.h>
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#include <stdlib.h>
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typedef struct {
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@@ -11,14 +12,8 @@ typedef struct {
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double mass;
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} object;
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object *newobj(Vector3 pos, double r, Color c, double rest, double m)
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{
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object *obj = (object*)malloc(sizeof(object));
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obj->r = r;
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obj->pos = pos;
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obj->color = c;
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obj->vel = (Vector3){0, 0, 0};
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obj->restitution = rest;
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obj->mass = m;
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return obj;
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}
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object *newobj(Vector3 pos, double r, Color c, double rest, double m);
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Vector3 gravitation_force(object *obj1, object *obj2);
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void integrate_g(object *obj1, object *obj2, Vector3 force);
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void resolve_collision(object *obj1, object *obj2);
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